The Game of Collective Suffering

各为畛域的游戏

“畛”原指田间的小路。在恩宁路,“畛”则犹如那些仍然流淌在麻石街下的河涌,沿骑楼街巷,区分出“畛域”般的邻里。基于一次城市更新语境下的社区实践,《各为畛域的游戏》将真实的邻里故事转化为了一种游戏机制,把租户、寄居者、本地人的特性和隐藏技能编入游戏的角色与脚本之中。

六个角色所组成的微小个体与他们的生活轨迹,交织出了某种群体的脉络;在变迁下,他们的脆弱,以及在这脆弱上的固守、情谊、悲伤、惶恐与迟疑,在游戏中,通过情景,将玩家带入这密集的遭遇之中,进而强化出一种集体的生存策略:令玩家们彼此关联、协商和共存。城市的更新迭代,是一种多维度的更替。欲望、美好的愿景,都在机遇中被唤醒。十余年的城市更新,仅存的价值逐渐在断壁残垣中点滴瓦解。斩断的榕树墩、水井、青砖墙、麻石路和石门脚…掩藏在了油漆、鸡毛与日益衰败的废墟之中。在此,游戏尝试在展厅中开放一次社区际遇的时延,通过物的更替,询问一种城市的集体想象,通过玩家们的集体协商,切换资源立场,询问一种人际的联系的隐形价值。

时代美术馆委任作品//类型:桌游 //展览:格物致知//策展人:谭悦//时间: 2021- 2022平面设计:Kiki Cai

The term zhěn-yù 畛域, which means boundaries, is substituted for Collective Suffering in its Chinese title. Zhěn referred to paths of a field, alternatively indicated to the hidden waterways that flow under the street, just like the Enning Road 恩宁路community, alienated and divided by these creeks. 

Based on the observation and experimentation of the artist, The Game of Collective Suffering convert the neighborhood story into a game mechanism. It transformed the characters, personal skills and neighborhood affairs into roles and scripts: the life trajectories, the sufferings and persistence, fear and hesitation when facing the vicissitudes of life, are all deeply intertwined in the setting of this game. Through each designated scenario, players are exposed to intense challenges. And through negotiation and collaboration with one another, a collective strategy of survival can thus be formed and a temporary experience of collective suffering can be created at the exhibition venue.

The progression and regeneration of city is a multidimentional alteration, where lust and wishes are aroused in opportunities. After decades of self-regeneration, the reminance of a city has been washed away along with the degredation of the ruins. Tree trunks, wells, blue brick walls, granite roads were all burried under layers of paints and trifles of everydayness. This game tries to create a extension of the old-time community bonding, through the change of objects, to ask for a collective-imagination and short of invisible value of relationships through negotiation between each participants.

Commissioned by Guangdong Times Museum// Type: Board Game,Social Design//Exhibition: Study of Things //Curator: Yue Tan// Duration:  8 August - 8 October 2020//Graphic Design: Yunqi Cai   

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